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Question by Lisan · Sep 30, 2015 at 08:28 PM · unity 5ioscrash

Unity iOs project gets crashed when returning from internal method UnityUpdateDisplayList()

Can't find what caused this, maybe somebody knows?

Unity 5.2.1f1, iPad mini 2, iOs 8.4

I have Bad Access Error in this line of DisplayManager.mm:

  • (BOOL)displayAvailable:(UIScreen*)targetScreen; { return self[targetScreen] != nil; } because of NIL in the argument.

It seems when calling UnityUpdateDisplayList() method in Unity, iOs gets back null result.

Can somebody help?

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avatar image sfjohansson · Oct 09, 2015 at 01:31 PM 0
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I seem to be getting this error too...any findings on what could be causing this to happen?

Cheers,

Stefan

avatar image Lisan · Oct 09, 2015 at 02:12 PM 0
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Nothing so far. I rolled back to 5.1.4, and filled a bug report.

avatar image MSJAKAY · Nov 11, 2015 at 05:44 PM 0
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Turning OFF "ARC" doesn't solved the problem for me, an other solution please ?

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Answer by scottmontgomerie · Oct 10, 2015 at 12:52 AM

This happened to me when I turned off ARC. Turning it back on resolved the problem.

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avatar image sfjohansson · Oct 10, 2015 at 01:21 PM 0
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Yes, that seem to be it. In my case I was testing a 4.X project in 5.X and Xcode complained that one of the plugins didn't like it, making me turn it off. I removed the plugin and re-enabled ARC and it compiles.

Thanks guys! :)

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