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Do invisible canvas generate mesh on update?
I found out that UI.Canvas generates mesh to draw whenever UI element is changed, so "don't change Text in Update" and blah blah blah. Now I'm wondering, if Canvas has CanvasGroup with alpha=0, is this mesh still generates? I've got a bunch of interfaces with dynamic elements, but them visible only when player is near, one in time. Should I cache changed values and set them to canvas elements only when canvas is visible or it's fine like that? Thanks
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