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Question by MTandi · Aug 15, 2018 at 06:59 AM · terrainnavmeshbakinglink

NavMesh link with the terrain

What is the proper way of setting up the navigation on a ramp you instantiate on terrain?

Ramp on a terrain

  1. I could rebake everything, but this looks like an overkill for just one ramp.

  2. I could use navmesh surface on a prefab with a link, but there must be a custom logic to detect the point of intersection between the ramp and the terrain.

I wish there was something like partial navmesh re-baking within a certain area, or a reverse navmesh obstacle that would merge with the navmesh on runtime.

What is the best practice for this case?

untitled-1.png (33.5 kB)
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Answer by tormentoarmagedoom · Aug 15, 2018 at 02:40 PM

Good day.

What version of unity are you using?

In 2017 version was not posible to bake navmeshareas during gameplay (without some user-created addons). In new versions (not sure) is now possible to rebake durring runtime.

If you are using some late version, you need to look for this unity tutorial:

https://unity3d.com/es/learn/tutorials/topics/navigation/baking-navmesh-runtime

Bye

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