Using PlayerPrefs to remember transform heirarchies?
I know this is probably one of the most commonly asked-about newbie topics, but I've run into a roadblock.
I have implemented a buildables system, in a little cutesy crafting social survival game, where the player has controls to instantiate prefabs. I understand how to save a transform of such a thing, But I can't wrap my head around how one would save the states and transform of multiples of these objects,
So I think, could I just set those buildables as a child of an empty transform controller object, and save that objects transform? But then I think, wouldn't those objects get destroyed, their transform heirarchies with them? What is the common method to go about this? Where to look, tutorials, videos? Thanks in advanced
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