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Point light shadows broken?
Shadows casted by point light are not connected to its object (it looks like object would be in air, there is a gap between shadow and caster). Changing bias doesn't change anything. It works fine with directional and spotlight. Any ideas?
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Hi @Lyserg1260,
I think this is an ongoing issue.
There is a tracker here: http://issuetracker.unity3d.com/issues/shadow-bias-broken-for-point-lights
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