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Question by prototyped · May 13, 2016 at 08:31 PM · movementanimatorplatformer2.5dxaxis

running along the x Axis 2.5D

Im trying to make a 2.5D game so i want the player to run along the x axis, I can get him to run right but not left, I know i can use a transform function to flip him around but I cant even get him to "moon walk"

heres my code

 using UnityEngine;
 using System.Collections;
 
 public class controller_and_anim : MonoBehaviour {
     public Animator anim;
     public Rigidbody rbody;
 
     private float inputH;
     private float inputV;
 
     // Use this for initialization
     void Start () {
         anim = GetComponent<Animator> ();
         rbody = GetComponent<Rigidbody> ();
     }
     
     // Update is called once per frame
     void Update () {
         inputH = Input.GetAxis ("Horizontal");
         inputV = Input.GetAxis ("Vertical");
 
         anim.SetFloat ("inputH", inputH);
         anim.SetFloat ("inputV", inputV);
 
         float moveX = inputH * 100f * Time.deltaTime;
         if (0 < moveX && moveX < 1.1f) {
             rbody.velocity = new Vector2 (moveX, GetComponent<Rigidbody> ().velocity.y);
         }
         if (0 < moveX && moveX < -1.1f) {
             rbody.velocity = new Vector2 (-moveX, GetComponent<Rigidbody> ().velocity.y);
         }
     }
 }
 

`heres what I tried to do in the animator alt text

attempt.png (108.8 kB)
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Answer by FortisVenaliter · May 13, 2016 at 08:40 PM

Your problem is here:

      if (0 < moveX && moveX < 1.1f) {
          rbody.velocity = new Vector2 (moveX, GetComponent<Rigidbody> ().velocity.y);
      }
      if (0 < moveX && moveX < -1.1f) {
          rbody.velocity = new Vector2 (-moveX, GetComponent<Rigidbody> ().velocity.y);
      }

In both of those, the first part is checking if moveX is more than zero. So, neither will trigger if it's less than zero.

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avatar image prototyped · May 13, 2016 at 10:19 PM 0
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okay that got him sliding back but why isnt he doing the forward run animation while moving back?

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