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Question by user-7337 (google) · Jul 24, 2011 at 04:22 PM · shootingshootfirst-person-controllerdeathhealth

I die instantely

I know this is probably a Stupid question BUT I was wondering why my script is working this way. this is my script for enemy shooting

var LookAtTarget : Transform; var damp : float = 6.0; var nextShotTime : float = 0.0; var timeBetweenShots : float = 2.0; var damage = 50;

function Update() { if(LookAtTarget) { var rotate = Quaternion.LookRotation(LookAtTarget.position - transform.position); transform.rotation = Quaternion.Slerp(transform.rotation, rotate, Time.deltaTime * damp);

       if (nextShotTime <= Time.time)
       {
           Shoot();
           nextShotTime = Time.time + timeBetweenShots;
       }
  }

}

function Shoot() { var hit : RaycastHit; var fwd = transform.TransformDirection (Vector3.forward); if (Physics.Raycast (transform.position,transform.forward,hit, 500)) { script = hit.collider.GetComponent("playerhealth"); script.curHealth = -damage;

      }

}

When I start playing it works to an extent but when I do get hit I die instantly, no delay or health loss, just instant. Also the other script is C#. I am not sure on the the limits of contacting other languages.

this is my health script:

using UnityEngine; using System.Collections;

public class playerhealth : MonoBehaviour { public int maxHealth = 100; public int curHealth = 100;

 public float healthBarLength;

 // Use this for initialization
 void Start () {
     healthBarLength = Screen.width / 2;
 
 }
 
 // Update is called once per frame
 void Update () {
     adjustcurHealth(0);

     
 }
     
     void OnGUI() {
         GUI.Box(new Rect(10, 10, healthBarLength,  20),  curHealth + "/" + maxHealth);
     
 }



 public void adjustcurHealth(int adj) {
     curHealth += adj;
     
     if(curHealth < 0)
         curHealth = 0;
     if(curHealth > maxHealth)
         curHealth = maxHealth;
     
     if(maxHealth < 1)
         maxHealth = 1;
     if(curHealth <= 0)
 {
     Destroy(gameObject);
       
     
     healthBarLength = (Screen.width / 2) * (curHealth / (float)maxHealth);
 }
         

}

}

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avatar image Chris D · Jul 24, 2011 at 09:34 PM 1
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please format your code.

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Answer by PaulBrasfield · Jul 24, 2011 at 10:29 PM

if(maxHealth < 1)
    maxHealth = 1;
if(curHealth <= 0)

I believe the problem is that you have an unfinished part of your script here. after you put if(curHealth <= 0) you have to put what happens if that statement is true. for instance:

if(curHealth <= 0)
        curHealth = 0;

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avatar image Waz · Jul 24, 2011 at 11:17 PM 0
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The code does, but it's very poorly formatted.

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Answer by Waz · Jul 24, 2011 at 11:30 PM

You've written:

 script.curHealth = -damage;

when you presumably mean:

 script.curHealth -= damage;

(thank @SisterKy for improving the formatting)

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