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Bending object dynamically created
So in my project there is one large pipeline (or something of that sort) that is created at the beginning of the game because I don't feel it necessary to make a huge pipe in C4D. However in-game i want to make random curves in the pipes while keeping the same look from inside. So at every turn the shape of the inside of the pipe wouldn't change. What would be the easiest way to do this?
Answer by Chris D · Jul 24, 2011 at 03:53 PM
This is a good question to start with:
http://answers.unity3d.com/questions/142106/wormhole-tunnel-effect.html
He used the same idea: small tunnel model, dynamically animated to look like you're moving through it.
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