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This question was closed Oct 03, 2016 at 09:45 PM by TBruce for the following reason:

The question is answered, right answer was accepted

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Question by msiqueroli · Aug 25, 2015 at 06:57 PM · animatortimeclip

How to get current time of an Animator?

I need to store the current time of an animator.

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Answer by msiqueroli · Aug 26, 2015 at 01:18 PM

I found the solution:

 Animator myAnimator = GameObject.Find("dadoAnimado").GetComponent<Animator>();
             AnimatorStateInfo animationState = myAnimator.GetCurrentAnimatorStateInfo(0);
             AnimatorClipInfo[] myAnimatorClip = myAnimator.GetCurrentAnimatorClipInfo(0);
             float myTime = myAnimatorClip[0].clip.length * animationState.normalizedTime;


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avatar image umurcg · Oct 03, 2016 at 09:26 PM 0
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thank you. you saved my day!

avatar image BrennanH · Mar 01, 2017 at 01:50 AM 0
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Thanks for this mate!

avatar image berkc · May 12, 2017 at 02:02 PM 0
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Thanks, it worked!

avatar image francescocagnetta · Jun 27, 2018 at 09:40 AM 0
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Is this still working with 2017.4.1?

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