Broken materials after generating lighting
I using unity 2019.4.3f, when i baking lights my materials look so weird. But if i disable baked global illumination it looks normal. I using URP 7.5.3
 
                 
                screenshot-1.png 
                (54.4 kB) 
               
 
                
                 
                screenshot-2.png 
                (57.9 kB) 
               
 
              
               Comment
              
 
               
              Your answer
 
             Follow this Question
Related Questions
Light baking issue in unity 5.5.0 p1 0 Answers
Does building your project automatically Bakes lighting and Reflection Probes? 0 Answers
The lightmaps become darker during gameplay. 0 Answers
Distorted (Blotchy) Lightmapping [Unity 5 pro] 0 Answers
Lightmap/texture issue in build. Bake size too big? 0 Answers