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Different memory usage from pc profiler and android profiler - Memory leak
Hi all!
I'm trying to optimize my game to export it on android platform.
My game is an endless run game, where i need to instantiate a lot of platforms. To achieve this I've created a little object pooler that protect the game from lag spike ( due to garbage collector ).
It uses google play services to submit scores for a global leaderboard.
At the moment I'm trying to reduce the memory that it uses to be played, but there is a thing that I cant understand:
I've two totally differente memory usage when i profile from pc and when i profile from my android tablet.
PC Profiler
Android profiler
What am I missing?
Thank you
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