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Crushing death in a plataform game using character controller
Hello guys, after searching in the web about moving plataforms, I choose to implement a moving plataform using parenting triggers. The triggers are in the sides of the plataform, and when you enter in it you become parented to this, moving together with the plataform.
It works well if the plataform isn`t super fast. But my problem is, how can I check with the plataform crushed my player against some wall using a box collider.
Actually when it crushes the player, it only push the character inside the box collider. I was thinking to check in script something like:
if( characterInsideGround() && characterInsideMovingTrigger()) { die() }
but I don't know how to check it, can someone give me some idea? Thanks
Answer by Berenger · Jan 28, 2012 at 05:20 PM
I assume that your platform isn't move by physic but by a transform.position = ...
You're going to struggle with howw are raised Collision and trigger events. The basic, a collider with rigidbody enter a collider, event raised. If the rigidbody is kinematic, you need the other collider to have a non-kinematic rigidbody that can be woken up. As it's probably going to be a static wall kind of thing, you'll need to disable gravity and freeze all axes. That way, you can get the collision event and kill your player. Read this and that thoroughly.
You might find better ways with someone more skilled in physic than I.
Thanks for your answer, but the problem isn't detecting the collision, it is detect something after the collision, as the moving plataform moves the player inside the box collider.
I am thinking to use the normals of the collision with the moving plataform and the opposite wall. If I found some good from this, I'll talk here.
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