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Question by Baltazard · Mar 18, 2016 at 12:46 PM · animationphysicsanimator

Problems with parkour system

Hi,

I've dowloaded this from the asset store : https://www.assetstore.unity3d.com/en/#!/content/5330

And I wanted to do a parkour system with all the jumping/climbing animation in it.

So I have my character with a rigidbody and a capsule collider attached, and I can walk and run with it (the character moves through animator root motion). Right now I want him to be able to jump over low obstacles. The problem I have is that when I try to jump over an obstacle the animation plays but the capsule collider is blocking the character to go over the obstacle. So I could disable the capsule collider during the animation but I feel like this is not the good thing to do.

Here is a video of the problem : https://www.youtube.com/watch?v=FbfA7-wM8Xk

Any Ideas ?

Please tell me if I'm not clear enough.

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Answer by Kamil1064 · Mar 18, 2016 at 01:32 PM

Hi, @Baltazard, You may modify animation with adding events then via script disable/enable collider and gravity or add to that animation your collider and resize it so it will go above that wall.

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