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Question by Jacques993 · Mar 18, 2014 at 02:27 AM · variablearraysrandomization

Changing Questions from static to variable driven..

So, In the example below, If a randnum generator comes out with the value 1 then the following will be called and associated array. What I would like is, for all of the 1's in the script to be instead, variables, i.e. if number X is chosen then chose QX[1], QX[2] and so on? Is this possible? Thanks!

     if (drawGUI == true && number == 1 && GameObject.Find("First Person Controller").GetComponent(PlayerStats).amountIncorrect < 2)
     {
     
           GUI.skin = MenuSkin;
           
           // ADD CODE TO NOT ASK THIS QUESTION AGAIN!
 
          GUI.Box (Rect ((Screen.width/2)-200,(Screen.height/2)-200, 400, 22), " " + Q1[4]);     
          
          if (GUI.Button (Rect ((Screen.width/2)-200,(Screen.height/2)-170, 400, 22), " " + Q1[0] )) 
          {
          GameObject.Find("First Person Controller").GetComponent(PlayerStats).playerScore -=2;
          GameObject.Find("First Person Controller").GetComponent(PlayerStats).amountIncorrect +=1;
          }
          
          if (GUI.Button (Rect ((Screen.width/2)-200,(Screen.height/2)-140, 400, 22), " " + Q1[1] )) 
          {
          GameObject.Find("First Person Controller").GetComponent(PlayerStats).playerScore -=2;
          GameObject.Find("First Person Controller").GetComponent(PlayerStats).amountIncorrect +=1;
          }
          
          if (GUI.Button (Rect ((Screen.width/2)-200,(Screen.height/2)-110, 400, 22), " " + Q1[2] )) 
          {
          GameObject.Find("First Person Controller").GetComponent(PlayerStats).playerScore -=2;
          GameObject.Find("First Person Controller").GetComponent(PlayerStats).amountIncorrect +=1;
          }
          
          // CORRECT ANSWER
          if (GUI.Button (Rect ((Screen.width/2)-200,(Screen.height/2)-80, 400, 22), " " + Q1[3] )) 
          {
          GameObject.Find("First Person Controller").GetComponent(PlayerStats).playerScore +=10;
          changeDoorState();         
          }
      }    
      
      
      // ===================================================================
     // FIRST QUESTION SET  -- INCORRECT ANSWER RESPONSE & RESET SCORE
     // ===================================================================
     
          if (drawGUI == true && number == 1 && GameObject.Find("First Person Controller").GetComponent(PlayerStats).amountIncorrect == 2)
          {
              GUI.skin = MenuSkin;
              
              GUI.Box (Rect ((Screen.width/2)-200,(Screen.height/2)-170, 400, 88), " " + Q1[5]);
              if (GUI.Button (Rect ((Screen.width/2)-200,(Screen.height/2)-200, 400, 22), " " + Q1[3] )) 
              {
              changeDoorState();
              GameObject.Find("First Person Controller").GetComponent(PlayerStats).amountIncorrect -=2;
              }
          }
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