Question by
Maui109 · Mar 08, 2018 at 02:15 AM ·
c#2d gamespace shooter
Need help with enemy rotation in a 2D space game
I have the script typed out but I can't get the enemy to rotate to look towards the player. The enemy will follow the player, but I can't figure out where I'm going wrong! Please help me! My C# script is as follows! ->
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class EnemyBehavior : MonoBehaviour { public float speed = 0.5f; public Transform Player;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
Vector3 displacement = Player.position - transform.position;
displacement = displacement.normalized;
if (Vector2.Distance(Player.position, transform.position) > 1.0f)
{
transform.position += (displacement * speed * Time.deltaTime);
}
else
{
//do whatever the enemy has to do with the player
}
}
}
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