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Question by franko-janku · Mar 07, 2018 at 10:51 AM · android3dplayerjoystickvirtual

Virtual joystick problem issue

(Help pls )im having an error when im moving the player << when turn the joystick up it goes left ,when i turn it right it goes up ,when i turned it down it goes right ,when iturned left it goes down (looks like if i go up it takes me 1 back position so it goes left ) im using scripts like this :

using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using System.Collections;

public class VirtualJoystick : MonoBehaviour, IDragHandler, IPointerUpHandler, IPointerDownHandler { public Image bgImg, jsImg; public Vector3 InputDirection { set; get; }

 private void Start()
 {
     bgImg = GetComponent<Image>();
     jsImg = GetComponentsInChildren<Image>()[1];
     InputDirection = Vector3.zero; 
 }

 //EventSystems interfaces
 public virtual void OnDrag(PointerEventData ped)
 {
     Vector2 pos = Vector2.zero;
     if (RectTransformUtility.ScreenPointToLocalPointInRectangle
         (   bgImg.rectTransform,
             ped.position,
             ped.pressEventCamera,
             out pos))
     {
         pos.x = (pos.x / bgImg.rectTransform.sizeDelta.x);
         pos.y = (pos.y / bgImg.rectTransform.sizeDelta.y);

         float x = (bgImg.rectTransform.pivot.x == 1) ? pos.x * 2 + 1 : pos.x * 2 - 1;
         float y = (bgImg.rectTransform.pivot.y == 1) ? pos.y * 2 + 1 : pos.y * 2 - 1;

         InputDirection = new Vector3(x, 0, y);
         InputDirection = (InputDirection.magnitude > 1) ? InputDirection.normalized : InputDirection;
         jsImg.rectTransform.anchoredPosition = new Vector3(InputDirection.x * (bgImg.rectTransform.sizeDelta.x / 3)
             , InputDirection.z * (bgImg.rectTransform.sizeDelta.y / 3));
     }
 }
 public virtual void OnPointerDown(PointerEventData ped)
 {
     OnDrag(ped);
 }
 public virtual void OnPointerUp(PointerEventData ped)
 {
     InputDirection = Vector3.zero;
     jsImg.rectTransform.anchoredPosition = Vector3.zero;
 }

}

and the player script movement for the ball :

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerMovement : MonoBehaviour { public VirtualJoystick joystick; public float speed = 150.0f; private Rigidbody rigid;

 private void Start()
 {
     rigid = GetComponent<Rigidbody>();
 }

 private void Update()
 {
     rigid.AddForce(joystick.InputDirection * speed * Time.deltaTime);
 }

}

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Answer by finlay_morrison · Mar 07, 2018 at 01:34 PM

It seems like you are using the wrong axis of the joystick to control each axis of the player, if you are using the swap around the x and y when you perform the player input

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avatar image franko-janku · Mar 08, 2018 at 10:50 PM 0
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@finlay_morrison pls help, can i fix the wrong axis? how?

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