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Question by b_ij90 · May 14, 2013 at 12:34 PM · texturetexture2d

Texture2D Copy help

this code possible "code 1"

code 1: Debug.Log(GetComponent().m_mapTexture.GetPixel(160, 120));

pictures[pictureCnt] = GameObject.Instantiate(GetComponent().m_mapTexture) as Texture2D;

this code not work "code 2"

code 2: pictures[rand] = GameObject.Instantiate(m_rgbTexture) as Texture2D;


textures same rgba data.

code 1 used setpixels and apply

code 2 used GetNativeTexturePtr and native plugin(DX9)

The "code2", all of the pixels represent the same value after copying. (A copy)

However, with the exception that you want to copy, "code2" functions very well.


Making the texture to GetNativeTexturePtr or would impossible a copy?

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