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Question by FeeeshMeister · Jul 06, 2016 at 08:27 PM · c#airandom.range

Creating an enemy when a random value = 1

I have been working on a basic wandering enemy AI. I have set up the variables I need, but the way it is deciding whether or not it should spawn returns the errors "Invalid token '=' in class, struct, or interface member declaration", "Invalid token '(' in class, struct, or interface member declaration", and "Invalid token ')' in class, struct, or interface member declaration" on line 18 of my code.

Here is the code(C#)

 using UnityEngine;
 using System.Collections;
 public class OverworldWalk : MonoBehaviour {
 public float ChanceToSpawn;
 public float WalkSpeed;
 public float EncounterRange;
 public float DespawnRange;
 public float SpawnRange;
 public Animation WalkAnimation;
 public Animation IdleAnimation;
 public GameObject Player;
 public GameObject Enemy;
 public float X;
 public float Y;
 public float Z;
 public int Spawn;}
 public class CreateEnemy : MonoBehaviour {
 Spawn = Random.Range(1f, ChanceToSpawn);
     void Start() {
         if (Spawn = 1)
             Instantiate (Enemy);    
 }}

I'm sorry if my code is hard to understand, or is this is a very simple answer, but how do I tell unity that lines 18-22

 public class CreateEnemy : MonoBehaviour { ////// line 17
 Spawn = Random.Range(1f, ChanceToSpawn); ////// line 18
     void Start() { ////// line 19
         if (Spawn = 1) ////// line 20
             Instantiate (Enemy);     ////// line 21
 }} ////// line 22

How do I tell unity lines 18-22 are not a class, structure or interface member?

Thanks in advance, sorry for disorganized code.

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Answer by Jessespike · Jul 06, 2016 at 08:41 PM

A single equal sign is an assignment, double equal sign is a comparison.

if (Spawn = 1) should be if (Spawn == 1)

Secondly, there should not be 2 MonoBehaviours in the same script. They should be in their own respectable seperate scripts. You'll need to redesign a bit, because how is CreateEnemy supposed to have access to Spawn, when Spawn is declared in OverworldWalk?

Also, Spawn = Random.Range(1f, ChanceToSpawn); needs to be inside of a function.

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avatar image FeeeshMeister · Jul 06, 2016 at 09:44 PM 0
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How would I go about putting that inside of a function? Sorry, I assume this is very basic, but I am somewhat new to C#.

avatar image Jessespike FeeeshMeister · Jul 06, 2016 at 09:51 PM 0
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cut and paste it?

 void Start () {
      Spawn = Random.Range(1, ChanceToSpawn);
      if (Spawn == 1) 
              Instantiate (Enemy);
 }

Also change 1f to 1, because Spawn is not a float, it's an int. And change ChanceToSpawn to an int.

avatar image FeeeshMeister Jessespike · Jul 06, 2016 at 10:02 PM 0
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Thank you! I was able to fix most of the script except that one part.

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Answer by fafase · Jul 06, 2016 at 08:39 PM

 if (Spawn = 1)

You have an assignment in a condition:

  if(Spawn == 1)

you need two of them.

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