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Question by MrPersonMan_Origins · Mar 07, 2018 at 06:00 AM · scripting problemenemycamera-lookswitchingassign-variable

Hello. I have a problem and it has to do with assigning variables to objects when they're in the camera's field of view.

It sounds weird, I know, but I'm trying to make a body switch ability in my game where, if the player looks at an enemy and presses shift, they will switch places with said enemy. The problem is, I don't know how to add the enemy to the variable when the player looks at them. This is my current script, mainly compiled from other people's scripts:

 using UnityEngine;
 
 public class Move : MonoBehaviour
 {
     
      public GameObject Switcharoo;
  
     void Swap() {
         Vector3 temp = transform.position;
         Vector3 turn = transform.rotation;
         transform.position = Switcharoo.transform.position;
         transform.rotation = Switcharoo.transform.rotation;
         Switcharoo.transform.position = temp;
         Switcharoo.transform.rotation = turn;
     }
  
     void Update()
     {
         var x = Input.GetAxis("Horizontal") * Time.deltaTime * 150.0f;
         var z = Input.GetAxis("Vertical") * Time.deltaTime * 3.0f;
 
         transform.Rotate(0, x, 0);
         transform.Translate(0, 0, z);
         
         if (Input.GetButtonDown("Swap"))
              Swap();
     }
 }

Also, on a side-note, how do I save and load the player's rotation? I keep getting these 2 errors, but I'm new to C#, so I don't know what they mean: "Assets/Script/Move.cs(10,28): error CS0029: Cannot implicitly convert type 'UnityEngine.Quaternion' to 'UnityEngine.Vector3'" "Assets/Script/Move.cs(14,35): error CS0029: Cannot implicitly convert type 'UnityEngine.Quaternion' to 'UnityEngine.Vector3'"

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