This post has been wikified, any user with enough reputation can edit it.
iOS VR app not responding to gyro movements
When I build my app to my iPhone, it loads up fine, it doesn't crash, but the camera is in one position and isn't showing two cameras, just what the main camera would see in the editor. I have GVRViewerMain I. My project. VR supported is turned off, because when it is on I get linker errors and duplicate symbols in Xcode..I don't know where I'm going wrong?
Comment
Your answer
Follow this Question
Related Questions
Unity to iOS VR (via Google Cardboard) - screen is squashed 0 Answers
Google Cardboard on iOS not working 2 Answers
Google VR SDK for Unity Compiler errors 2 Answers
Video Player problems on iOS (Unity 2018) 0 Answers
Google VR Screen to small 1 Answer