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Question by convictcartel · Jan 21, 2014 at 08:48 AM · audioaudiosourceplayclip

Playing Sound

Im using a C## script and Im wondering how to play sound when I press the H key.. it wont work and Im using a .wav sound file, nothing big. I cant get anything to play..

 [RequireComponent(typeof(AudioSource))]
 public class PlayerHealth : MonoBehaviour {
     public AudioClip PlayerHit;
   
     // Update is called once per frame
     void Update () {
         if (Input.GetKeyDown (KeyCode.H)) {
             audio.PlayOneShot(PlayerHit); 
                 }
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avatar image Exalia · Jan 21, 2014 at 08:59 AM 0
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do you get any runtime errors with this or is there just no sound playing?

avatar image Lockstep · Jan 21, 2014 at 10:28 AM 0
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Add a debug line to see if the PlayOneShot method gets called. $$anonymous$$aybe your clip is marked as a 3D sound (default setting) and your listener is too far away.

avatar image convictcartel · Jan 21, 2014 at 10:55 AM 0
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No errors at all

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Answer by khan-amil · Jan 21, 2014 at 01:31 PM

Assuming that's all, your code is good and should work.

Be sure to check taht your sound is either 2D or that your source is close to your Listener (default is on the main camera)

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Answer by Drakulo · Jan 21, 2014 at 01:29 PM

If your sound is defined as "3D", playing it will considerate audio listener position in 3D space and apply volume changes. Have you tried to use 2D sound ? You can change it in the inspector when selecting your sound in the project window.

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