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Question by WhatlsMyName · Jan 11, 2018 at 10:55 PM · animationcamerablenderriggingfollow player

How to fix main camera moving with animation of parent player object?

See example here: https://imgur.com/a/vnYe1
 

I imported Ethan into Blender 2.79, setup a simple looping skating animation, and exported a fbx. I then imported that fbx into Unity 2017.20f3. Finally I dragged the Main Camera to make it a child of Ethan, and gave Ethan a simple script to move him with WASD (code at bottom).
 

I'm a noob to both Unity and Blender, so I figure I messed up the animation somehow, but I can't tell what part of Ethan is making the camera sway left to right like that.

Player move code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class playerMove : MonoBehaviour {
  
     public float moveSpeed = 1;
  
 
     // Use this for initialization
     void Start () {
         moveSpeed = 5f;
     }
     
     // Update is called once per frame
     void Update () {
         transform.Translate((moveSpeed * Input.GetAxisRaw("Horizontal") * Time.deltaTime)/10, 0f, moveSpeed * Input.GetAxisRaw("Vertical") * Time.deltaTime);
         transform.Rotate(0f, Input.GetAxisRaw("Rotate") * 180f * Time.deltaTime, 0f);
         //transform.rotation = Quaternion.LookRotation();
     }
     
 }

Any help is appreciated

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Answer by WhatlsMyName · Jan 17, 2018 at 04:45 PM

...is my question too vague? or is there something I can do to make it easier for people to help me with this?

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