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Question by grady-lad · Apr 20, 2012 at 11:08 AM · c#guiboolean

GUI.toggle always false

Hey guys I am new to unity and having a problem with a GUI.toggle. Basically all I want to do is check the value of the GUI.Toggle when I press a button. The problem im having is that the GUI.Toggle value is always false ? even when clicked ? Below is the code cheers to anyone who has insight into the problem

 public class EditPersonalWorkoutScript : MonoBehaviour{ 
 public bool checkValue;
 

  void OnGUI() 
 {
     checkValue = GUI.Toggle(new Rect(120, 260, 130, 20), checkValue,"");
     
 }


 void OnMouseUp(){
     
 addTheExercises();    
     
 }
 
 

  private void addTheExercises(){
     
 print (checkValue);
   }

   }
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Answer by aldonaletto · Apr 20, 2012 at 11:18 AM

You've declared the variable checkValue, but is toggling chestValue:

public bool checkValue;

void OnGUI() { chestValue = GUI.Toggle(new Rect(120, 260, 130, 20), chestValue,""); } NOTE: There's a missing left brace after MonoBehaviour:

 public class EditPersonalWorkoutScript : MonoBehaviour { //<- this brace is missing

Is this a typo?

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avatar image grady-lad · Apr 20, 2012 at 11:28 AM 0
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sorry them the two things you pointed out were typos I'll edit my question to fix these. But the GUI.Toggle is still returning a false value

avatar image aldonaletto · Apr 20, 2012 at 12:47 PM 0
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Well, this should work, unless you're declaring another checkValue inside the function, what would make it a temporary variable and hide the public checkValue. Another thing: public variables appear in the Inspector, which has elephant memory and will always start the game with the value set in the Editor - but the variable should toggle normally at runtime.

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