Recording VR 360 Video from Unity
Hi all. I'm trying to record real-time 360-degree video within my scene (for educational purposes) so that someone on a regular computer/without VR headset could still get an immersive experience through, say, a 360 video on Youtube. The goal would be to record myself walking through the scene and interacting with it (I would be wearing a VR headset).
I've tried using the FBCapture SDK, here: https://github.com/facebookarchive/360-Capture-SDK
It's archived, incredibly unstable, and most times does not record successfully; though, in the exceedingly rare scenario it works, it's exactly what I want. I've also tried using a plugin called Helios: https://assetstore.unity.com/packages/tools/camera/helios-63643
The notable issue with this plugin is that it's too inefficient for real-time 360 video recording.
Does anybody have experience with either of these, or know of any sort of alternative I could look into to accomplish my goal? Thank you!
Answer by jeromeWork · May 31 at 12:31 PM
VR Panorama 360 Pro on the asset store has a realtime mode. I've only used it to render scenes offline and it works great. I would expect its 'RT' mode to work well too - as long as you have the necessary hardware. This is going to be intensive on the GPU.
Your answer
![](https://koobas.hobune.stream/wayback/20220613013846im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Making VR-screenshot on Android 0 Answers
Playing a VR video on Android - Google Cardboard 0 Answers
Streaming video camera input from WebCamTexture on mobile? (Possibly via WebRTC or websocket?) 1 Answer
Starting and stop script simultaneously with Play/Pause Button of a video 1 Answer
load scene after video ended 2 Answers