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Question by Logophile523 · Jul 04, 2020 at 07:26 PM · graphicsblender

sometimes invisible walls,

I made a labyrinth style map in blender and when I put it into unity it looks all wonky. when in game view some of the walls are invisible on one side, but if you walk through that wall it becomes visible from the other side. I will put screenshots from blender and unity in the comments to make things more clear. any insight into this problem is very much appreciated. ,I've made a sort of labyrinth style map in blender and I like the way it looks in blender, but when I put it into unity it looks all wonky. when the player is in the maze, some of the walls are invisible on one side, and then if you cross through that wall it shows back up from the other side. I don't know if that makes very much sense how I'm explaining it, but that's the best way I know how to explain it. Any insight on this issue is very much appreciated. I have some screenshots that I'll try and put in the comments to make my issue more clear.

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avatar image Logophile523 · Jul 04, 2020 at 07:31 PM 0
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ok, so never$$anonymous$$d about the screenshots. it says that image files need to be under 500 kilobytes or something and all the screenshots are 4 megs or so. if anyone knows of a different way to upload png files then ill be happy to do that.

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Answer by Beylan0 · Jul 04, 2020 at 08:03 PM

It's because your mesh in Blender is one sided. In Blender you need to flip normals of those faces which don't show in Unity. Or in Blender you could go into edit mode, and then select all the verticies by pressing A, and then at the top of your screen Mesh > Normals > Recalculate Outside or Inside, try both and one of them should work. @Logophile523

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avatar image Logophile523 · Jul 05, 2020 at 08:05 PM 0
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That worked. Thanks!

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