Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by paras885 · Nov 07, 2017 at 06:15 PM · sprite2d gameanimator

Not Able to Change sprite when animation running

Hi I am new to Unity and stuck at a problem .

Here is my enemy.cs file

    public class enemy : MonoBehaviour {
 private Animator animator;

 void Start() {
     animator = GetComponent<Animator> ();
 }

 void OnTriggerEnter2D(Collider2D collider) {
     if (!animator.GetBool ("IsEnemyAlive")) {
         return;
     }
             // Do something
 }

 void Update () {

     // Base Condition
     if (gameObject == null) {
         return;
     }
           // Do something.
 }

}

Here is EnemyGenerator.cs

  public class EnemyGenerator : MonoBehaviour {
 public GameObject enemyPrefab;
 public Sprite[] allEnemySprites;
 private float[] allEnemyHealth = {100f, 150f, 200f, 250f};

 // Use this for initialization
 void Start () {
     generateEnemy ();
 }

 void generateEnemy () {
     foreach (Transform child in transform) {
         GameObject enemy = Instantiate (enemyPrefab, child.transform.position, Quaternion.identity) as GameObject;

         // Change sprites and Health
         int totalSprites = allEnemySprites.Length;
         int randomPosition = Random.Range (0, totalSprites);
         enemy.GetComponent<enemy> ().health = allEnemyHealth [randomPosition];
                     enemy.GetComponent<SpriteRenderer>().sprite = allEnemySprites[randomPosition];
     }
 }
 
 // Update is called once per frame
 void Update () {
     if (AllEnemyDead ()) {
         generateEnemy ();
     }
 }

 private bool AllEnemyDead () {
     foreach (Transform child in transform) {
         if (child.childCount > 0) {
             return false;
         }
     }
     return true;
 }

}

And here is my state Machine

Entry ----> EnemyAnimation -----> Idle -------[IsEnemyAlive] -----> EnemyExplosion -----> Die Now here EnemyAnimation is Default state so it run everytime when a enemy created and idle state is a loop to keep enemy in correct position.

When I am trying to update sprite in EnemyGeneration method but still it is showing default sprite in game mode and health is updating. Please help me and sorry for bad english

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

108 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

2d sprite Animation - Fire at frame 2 Answers

Any way to make Animation.Play take effect immediately? 2 Answers

How to swap a spriteRenderers source sprite at runtime when used by animator 0 Answers

HOW TO MAKE A 2D OBJECT MOVE WITH TOUCH INPUT ON ANOTHER 1 Answer

Issue with animator and Triggers 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges