- Home /
How could I detect the outer edges of a mesh?
I would like to extract the outer edges of a mesh, so I can create an algorithm of 3d placement detecting them and trying to find other mesh that are compatible with that edges.
I'm trying to do something like this:
Which is the best way to do this?
Thank you.
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612153927im_/https://answers.unity.com/themes/thub/images/avi.jpg)