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Text Material Shader Not Working Properly
I had found this tutorial, but the result is a little bit weird:
These are quad prefabs which have a TextMesh children to render a score. Is something wrong with the script from the tutorial?
Tile:
Answer by Bodhid · Mar 04, 2018 at 11:07 AM
It looks like Z-Fighting, does it flicker when you move your camera?
Try to move the textmesh children a little bit closer to the camera. (+0.01) for example.
You can also adjust the render queue in the objects's shaders to make sure the numbers are always rendered on top.
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