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Question by unity_dGGWvawnRLwhtA · Mar 04, 2018 at 10:16 AM · shaderstextmesh

Text Material Shader Not Working Properly

I had found this tutorial, but the result is a little bit weird:

alt text

These are quad prefabs which have a TextMesh children to render a score. Is something wrong with the script from the tutorial?

Tile: alt text

dddd.png (118.4 kB)
tile.png (43.9 kB)
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Answer by Bodhid · Mar 04, 2018 at 11:07 AM

It looks like Z-Fighting, does it flicker when you move your camera?

Try to move the textmesh children a little bit closer to the camera. (+0.01) for example.

You can also adjust the render queue in the objects's shaders to make sure the numbers are always rendered on top.

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avatar image unity_dGGWvawnRLwhtA · Mar 04, 2018 at 11:57 AM 1
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You were right! Thank you a lot sir!

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