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Question by ErikWelling · May 31, 2015 at 08:37 PM · mecanimlayerslayermask

is it possible to copy a mecanim layer?

hello,

I am making an fps and in my ignorance i used the base layer in mecanim to control my animations, and it's working.Now, the problem is that the animations animate the full body. For what i want the head of the character should be controlled by wether the player is looking up or down. I know this can be done using avatar masks, but the base layer does not support avatar masks. Also my animations web is pretty complicated so i cannot just manually do that all over again.

Is there any way of copying a layer so i can change the mask?

thanks in advance,

erik

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Answer by Teravisor · Feb 06, 2016 at 05:25 PM

Select all nodes in a layer. Ctrl+C. Create new layer, select it. Ctrl+V.

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Answer by gameplay4all · Feb 06, 2016 at 04:14 PM

You can control the bone in your players head through scripting by setting it's local transform rotation/position in the LateUpdate() function, this will update after the animation is applied so it gets rendered properly. Hope I was quick enough to solve your problem before you did a lot of work :)

-Gijs

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