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How do you use a Window Shake input?
On the Unity docs for conventional inputs here:
https://docs.unity3d.com/Manual/ConventionalGameInput.html
It mentions default input axis:
Window Shake X and Window Shake Y is mapped to the movement of the window.
I want to use this input for a gimmick in my game but It's not appearing as a default axis in my input manager, does anyone know how to use Window movement as an input axis in Unity?
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