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Question by tessellation · Mar 04, 2018 at 01:53 AM · animationuianimatormechanim

Did Animator change how it writes properties since Unity 5.5?

We updated to Unity 2017.3p2 and now when we try to change an animated UI object's anchoredPosition in C# Script, it gets overwritten by the Animator. The problem is, in all of the animations that this Animator uses, we only change the object's Scale, not position. It used to be that these properties were independent.

The object being animated has a UI Button and a UI Image component on it.

Does anyone know what might be happening?

Thanks!!

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Answer by tessellation · Mar 04, 2018 at 02:07 AM

Looks like it did change. Apparently now, as a performance optimization, the entire transform (position, rotation, scale) is written, not matter which part is animated.

https://forum.unity.com/threads/keyframing-animation-places-keys-for-all-parts-of-transform.430677

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