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URP Sample Project Scene Turning White
I wanted to start my project with the Universal Render Pipeline example project in the hopes of ending up with a really cool looking project.
I deleted all of the scene objects, but kept the render pipeline stuff and camera and light.
I added my own object mostly made from Probuilder objects and normal textures.
The problem I am having is that the scene is white when my camera is far enough away to see all of my objects.
This probably has to do with the fact that the example scene objects where all pretty small compared to my objects. I had to move the camera out from its beginning position of about 2x1x2 to my position of .5x19x30.
I assume this has something to do with some setting.
Can someone first tell me why the objects in the example scene as so small relatively? Usually 1 unit in Unity is about 1 meter. Is it more efficient to make the objects so small?
Second, please tell me how to fix this issue. Is there a tutorial or something? Is it the light probes or something?
I still want the benefits of the URP, but if it is going to be a big pain I will just go back to the way I have done things in the past with normal built in Unity rendering.
Here is a picture from where I want my camera:
If I scale my object to 0.1x0.1x0.1 and the move the camera in here is what the same object looks like from the camera:
Answer by Hotshot10101 · May 05, 2020 at 09:18 PM
FOG. That was the problem. Turn off fog and all is fine. Why that is confusing is because it seemed like things were really zoomed in, so why did the fog get so thick so fast?