Implementation multiplayer game in Steam P2P networking . What is the best approach?
Recently I've tried find the ways for implementing multiplayer game in Unity and Steam P2P. All links wich I found, point at UNET. I found this article:
https://support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ
This article talk, that Unity won't support UNET in future. But I can't find other ways besides photon and own network layer.
Also I've found intresting implementation UNET and Steam P2P here https://blog.spacewavesoftware.com/gamedev/2017-10-28-unity-unet-hlapi-and-steam-p2p-networking/
Unfortanatelly this implementation dosen't work properly in last unity version (server actions dosen't sync with client, wereas client actinons syncs with server).
Now I'd like to understant what should I scrutinize for succesfull implementation multiplayer game with Steam P2P.
Could you give me any advices?
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