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Question by Afroca · Jul 12, 2019 at 05:22 PM · movement scriptoculusvirtualmirroroculus rift

Help with mirroring oculus rift controller positions

Currently I am trying to write a script that will mirror the movements of one controller onto the other for users who only have 1 functioning arm. Mirroring the y axis and z axis were easy since they move together and the rotation was easy to mirror. I am unable to mirror the x axis movement. I want it so that if the one hand moves out the other does the same, and they both move in together. Any ideas how I may be able to do this? I have attached my current script. Need to use OVRCemeraRig since using final IK

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class VRMirror : MonoBehaviour
 {
     public bool mirrorLeft;
     public bool mirrorRight;
     public GameObject leftHand; //left hand anchor in OVRCameraRig
     public GameObject rightHand; //right hand anchor from OVRCameraRig
     void Start()
     {
 
     }
     void FixedUpdate()
     {
         Transform left = leftHand.GetComponent<Transform>();
         Transform right = rightHand.GetComponent<Transform>();
         if (mirrorLeft)
         {
             Vector3 leftPos = left.position;
             Quaternion leftRot = left.rotation;
             leftRot.y = -leftRot.y;
             right.position = leftPos;
             right.rotation = leftRot;
         }
         else if (mirrorRight)
         {
             Vector3 rightPos = right.position;
             Quaternion rightRot = right.rotation;
 
             rightRot.y = -rightRot.y;
             left.position = rightPos;
             left.rotation = rightRot;
 
         }
     }
 }
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