Large Project build errors. Whats the best way to build large projects locally?
Description: We are building a large VR project that needs to store almost 2,000 (1536x1536) images locally. We are building to an Android device and using the Samsung Gear VR powered by Oculus.
Questions: Whats the best way to get the project built, without sacrificing the image quality of the files? What is the bottleneck, the computer's power, Unity, or the Android SDK?
Problem: We are experiencing failed builds with errors similar to this:
CommandInvokationFailure: Android Asset Packaging Tool failed.
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00207] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172 at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83