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Question by xJames7 · Feb 28, 2017 at 07:43 AM · unity 5networkingmultiplayerservicemultiplayer networking

Is Unet too heavy for mobile games?

I'm making a multiplayer game for mobile devices. It's 2D, It's collision based, without physics (something a bit like agar.io). Now Unet only provides me with p2p connections helped by a relay server. Which I think is horrendous for a game running on mobile hardware.

  • But am I correct in assuming so?

  • What could be a better alternative? I need something with good
    documentation cause I'm really new to networking.

  • Also, what if I was to use my
    computer to run a couple of instances of the game, and keep them running as hosts 24/7?

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