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Question by mofurky · Apr 24, 2018 at 11:28 AM · collidercharactercontrollerthird person controller

ThirdPersonController character hovers above capsule collider

I replaced the standard asset third person Ethan with another character, I've done this lots of times, however the new character floats above the capsule collideralt text

It works normally and all animations seem to be working, it's just that the character is above the controls and the collider, aka hovering above the ground. Any ideas? I tried changing the ground control etc but no luck. Thank you

screen-shot-2018-04-24-at-122218.png (173.9 kB)
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Answer by Bebops · Apr 24, 2018 at 01:58 PM

What are the character position coordinates?

They should be (0,0,0) alt text

Select the character model and change it to match the image.


If that isn’t the problem:


It could be some of the values on the 'Character Controller' itself.

alt text

Try messing with the 'Center' coordinates on the Character Controller


If none of that works, could you supply some more information?


transform.png (12.8 kB)
inspector-charactercontroller.png (13.8 kB)
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Answer by mofurky · Apr 24, 2018 at 06:00 PM

@nullSpawn thank you so much, that's exactly it. the position of the actual character (ie the bones) was off, everything else was at 0, so changing this to 0,0,0 did the trick.

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avatar image Bebops · Apr 24, 2018 at 09:44 PM 0
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Awesome, glad I could help!

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