Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TurboHermit · Sep 28, 2012 at 08:06 AM · materialoffset

SetTextureOffset, small offset skip?

I'm using a small SetTextureOffset script to make my background pan and repeat itself. It works perfectly, but when I call the script it skips a little offset. This is the script I'm using:

 var actualSpeed : float;
 private var scrollSpeed : float;
 private var script : PlayerScript;
 function Start () {
         scrollSpeed = 0;
         script = GameObject.FindObjectOfType(PlayerScript);
 }
 
 function Update () {
     if(script.Fired){
     scrollSpeed = actualSpeed; 
     var offset = Time.time * scrollSpeed;
     renderer.material.SetTextureOffset ("_MainTex", Vector2(offset,0));
     }
        if(script.rigidbody.IsSleeping() && script.Fired){
         scrollSpeed = 0;
     }
 }

Anyone any suggestions?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image TurboHermit · Oct 03, 2012 at 12:36 PM 0
Share

Not exactly, I rewrote some of the script to be more efficient. InvokeRepeating ins$$anonymous$$d of update, and just += some of the offset in that function. Though it works I still have the offset skip once I invoke the function. I'll get back to you when I know what causes it.

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Eck · Nov 17, 2014 at 05:23 PM

Sorry for the Necromancy and I'm sure you've already solved this, but I'm tracking down a jitter in my scrolling background and found this. So maybe it will help someone else.

Your problem is you're using Time.time which is how much time has elapsed since the start of the program. So if you call Start() 10 seconds in to your program running, it jumps from 0 offset to 10 seconds worth of offset. If you stop the animation for 3 seconds, and start it back up, it will skip 3 seconds worth.

Instead, you can use Time.deltaTime and keep up with the offset between this frame and last frame. You'll also have to keep up with your total offset and use that.

 private float offset = 0;
 
 
 function Update()
 {
     if(script.Fired)
     {
         scrollSpeed = actualSpeed;
         offset += Time.deltaTime * scrollspeed;
         renderer.material.SetTextureOffset ("_MainTex", Vector2(offset,0));
     }
 }
 
 

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Changing two different objects renderer colour 1 Answer

Material offset relative to other game object 0 Answers

Scroll Ball Texture Smoothly 0 Answers

Texture offset not behaving like it should (?) 1 Answer

Material offset per object 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges