- Home /
Exporting Mash Repromesh preserving original mesh instance
Hello everyone, I was wondering how export a mash repromesh from maya (for example some curve-aligned cubes) preserving the original cube instance . So in unity when i will import this fbx i will se in the project assets only one physical mesh (the original cube) . It works (by enabling instances option in fbx export settings) for a simple duplicated object but with the repromesh doesn't. In fact, when i import the repromesh fbx i will see a single physical mesh that is the combining one from the repromesh, I need to see a group with all the mash-instanced mesh as children, and only one 3d object that is the cube. Please tell me if i explained the problem in a wrong/bad way. Thank you.
Your answer
Follow this Question
Related Questions
Collider problem, player falls through the level 2 Answers
Does unity support instances in Maya? 1 Answer
Unity hangs on importing .fbx assets 0 Answers
Maya -> FBX -> Unity scale tests 0 Answers
Maya/Unity FBX Round-trip Not Working 0 Answers