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Question by ySkilly · Sep 25, 2017 at 08:07 PM · instantiatebulletmoving

Moving a spawned shuriken

Hello guys,

So i'm struggling with my shuriken script, it basically is a bullet script and even though i searched on the documentation i can't get my script to work..
It should simply move forward depending on the direction my player is facing.
Here are my scripts :

 public class Shuriken : MonoBehaviour {
 
     private Rigidbody2D myRigidBody;
 
     [SerializeField]
     private float speed;
 
     private Vector2 direction;
 
     public GameObject player;
 
 
     // Use this for initialization
     void Start () {
         myRigidBody = GetComponent<Rigidbody2D>();
     }
     
     // Update is called once per frame
     void FixedUpdate () {
         myRigidBody.velocity = direction.normalized * speed;
         direction = player.transform.eulerAngles;
     }
 
     private void OnBecameInvisible()
     {
         Destroy(gameObject);
     }
 }


Thanks for any help provided : )

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Answer by goutham12 · Sep 26, 2017 at 06:57 AM

try like

direction = player.transform.forword; myrigidbody.velocity = direction*normalized*speed;

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Answer by ySkilly · Sep 26, 2017 at 02:49 PM

I did try, nothing happens
But i found the problem, it is because in my player script everytime i don't press any movement button my direction goes back to Vector2.zero

     protected override void Update()
     {
 
         GetInput();
 
         base.Update();
     }
 
     private void GetInput()
     {
         direction = Vector2.zero;
 
         if (Input.GetKey(KeyCode.Z))
         {
             exitIndex = 1;
             direction += Vector2.up;
         }
         if (Input.GetKey(KeyCode.Q))
         {
             exitIndex = 3;
             direction += Vector2.left;
         }
         if (Input.GetKey(KeyCode.S))
         {
             exitIndex = 0;
             direction += Vector2.down;
         }
         if (Input.GetKey(KeyCode.D))
         {
             exitIndex = 2;
             direction += Vector2.right;
         }
         if (Input.GetKeyDown(KeyCode.E))
         {
             if (!isThrowing && !IsMoving) 
             {
                 ThrowRoutine = StartCoroutine(Throwing());
             }
         }
     }




But if i don't write direction = Vector2.zero; my character won't stop moving, any ideas ?

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