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Question by sebastiants2008 · Jul 08, 2019 at 01:36 AM · buttontextsend-variable

send the text of a button as variable

Hello guys,

I'm creating a vertical list of buttons that are created based on the items in a php file and the Text change based on the items name, the list have an script to feed itself i want to send the Text when i click at the button that contains it to an object that displays the selected item name and another 2 parameters that can be displayed based on the player choices.

please see the script that fills the list below:

 IEnumerator CreateItemsCoroutine(string jsonArrayString)
 {


     //parsing the jsonArrary as an array
     JSONArray jsonArray = JSON.Parse(jsonArrayString) as JSONArray;

     for (int i = 0; i < jsonArray.Count; i++)
     {
         //create local variables

         bool isDone = false; //is it done?
         string DiscountItem = jsonArray[i].AsObject["StockID"];
         JSONObject itemNamejson = new JSONObject();

         //create a callback to get the information from web.cs

         Action<string> getDiscountCallback = (ItemName) =>
         {
             isDone = true;
             JSONArray tempArray = JSON.Parse(ItemName) as JSONArray;
             itemNamejson = tempArray[0].AsObject;
         };

         StartCoroutine(Main.Instance.Web.GetStock(DiscountItem, getDiscountCallback));

         //Wait until the callback is called from WEB (inf finish dowloading)
         yield return new WaitUntil(() => isDone == true);

         //instantiate ameObject (Item Prefab)
         GameObject stock = Instantiate(Resources.Load("PREFABS/stock") as GameObject);
         stock.transform.SetParent(this.transform);
         stock.transform.localScale = Vector3.one;
         stock.transform.localPosition = Vector3.zero;

         // fill the information

         stock.transform.Find("Name").GetComponent<Text>().text = itemNamejson["Name"];


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