Question by
Skyunarankage · Feb 28, 2018 at 06:18 PM ·
stretching
Any smooth way to stretch an object.
I mean not like changing the value of z, but like if i set the value z the other values will become thinner corresponding to the stretch.
Comment
Yes why not, just divide x and y by z. Then maybe multiply with a modifier.
I was thinking maybe I was being inefficient. If I did this type of code loads of times and there was a one line method I could have missed.
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