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Question by shicheju · Feb 28, 2018 at 09:29 AM · build-erroril2cpp

unity5.3.4 build ios il2cpp error

I'm getting the below (quoted) error when trying to build to iOS. (unity5.3.4f1).i do not know how to fix it. who can help me? i'm waitting.thanks

IL2CPP error (no further information about what managed code was being converted is available) Additional information: Build a development build for more information. ���õ�Ŀ�귢�����쳣�� Failed running C:\Program Files\unity5.3.4\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --copy-level=None --emit-null-checks --enable-array-bounds-check --extra-types.file="C:\Program Files\unity5.3.4\Unity\Editor\Data\il2cpp\il2cpp_default_extra_types.txt" --assembly="F:\Projects\PetPlanet_2017.9.1\ClientForIOS_20180207\PetsPlanet\Temp\StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll" --assembly="F:\Projects\PetPlanet_2017.9.1\ClientForIOS_20180207\PetsPlanet\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" --assembly="F:\Projects\PetPlanet_2017.9.1\ClientForIOS_20180207\PetsPlanet\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" --assembly="F:\Projects\PetPlanet_2017.9.1\ClientForIOS_20180207\PetsPlanet\Temp\StagingArea\Data\Managed\CoreGameLib.dll" --assembly="F:\Projects\PetPlanet_2017.9.1\ClientForIOS_20180207\PetsPlanet\Temp\StagingArea\Data\Managed\Tool.dll" --assembly="F:\Projects\PetPlanet_2017.9.1\ClientForIOS_20180207\PetsPlanet\Temp\StagingArea\Data\Managed\PlayMaker.dll" --assembly="F:\Projects\PetPlanet_2017.9.1\ClientForIOS_20180207\PetsPlanet\Temp\StagingArea\Data\Managed\UnityEngine.dll" --generatedcppdir="F:\Projects\PetPlanet_2017.9.1\ClientForIOS_20180207\PetsPlanet\Temp\il2cppOutput\il2cppOutput"

stdout: IL2CPP error (no further information about what managed code was being converted is available) Additional information: Build a development build for more information. ���õ�Ŀ�귢�����쳣�� il2cpp.exe didn't catch exception: System.Reflection.TargetInvocationException: ���õ�Ŀ�귢�����쳣�� ---> System.NullReferenceException: δ�������������õ�������ʵ���� �� Unity.IL2CPP.GenericSharing.GenericSharingAnalysisComponent.GetSharedType(TypeReference type) �� Unity.IL2CPP.GenericsCollection.GenericContextAwareVisitor.ProcessGenericType(GenericInstanceType type, InflatedCollectionCollector generics, GenericInstanceMethod contextMethod) �� Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.ProcessCustomAttributeTypeReferenceRecursive(TypeReference typeReference) �� Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.ProcessCustomAttributeArgument(CustomAttributeArgument customAttributeArgument) �� Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.ProcessCustomAttributeArgument(CustomAttributeArgument customAttributeArgument) �� Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.Visit(CustomAttributeArgument customAttributeArgument, Context context) �� Unity.Cecil.Visitor.Visitor.Visit(CustomAttribute customAttribute, Context context) �� Unity.Cecil.Visitor.Visitor.Visit(MethodDefinition methodDefinition, Context context) �� Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.Visit(MethodDefinition methodDefinition, Context context) �� Unity.Cecil.Visitor.Visitor.Visit(TypeDefinition typeDefinition, Context context) �� Unity.Cecil.Visitor.Visitor.Visit(ModuleDefinition moduleDefinition, Context context) �� Unity.Cecil.Visitor.Visitor.Visit(AssemblyDefinition assemblyDefinition, Context context) --- �ڲ��쳣��ջ���ٵĽ�β --- �� System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) �� System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) �� System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) �� System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) �� Unity.Cecil.Visitor.Visitor.Visit[T](T node, Context context) �� Unity.IL2CPP.GenericsCollection.GenericsCollector.CollectPerAssembly(AssemblyDefinition assembly) �� System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext() �� Unity.IL2CPP.GenericsCollection.GenericsCollector.MergeCollections(IEnumerable`1 collections) �� Unity.IL2CPP.GenericsCollection.GenericsCollector.Collect(IEnumerable`1 assemblies) �� Unity.IL2CPP.AssemblyConverter.PreProcessStage(InflatedCollectionCollector& genericsCollectionCollector, TypeDefinition[]& allTypeDefinitions) �� Unity.IL2CPP.AssemblyConverter.Apply() �� Unity.IL2CPP.AssemblyConverter.ConvertAssemblies(String[] assemblies, NPath outputDir) �� Unity.IL2CPP.AssemblyConverter.ConvertAssemblies(IEnumerable`1 assemblyDirectories, IEnumerable`1 explicitAssemblies, NPath outputDir) �� il2cpp.Program.DoRun(String[] args) �� il2cpp.Program.Run(String[] args) �� il2cpp.Program.Main(String[] args) stderr:

δ���������쳣: System.Reflection.TargetInvocationException: ���õ�Ŀ�귢�����쳣�� ---> System.NullReferenceException: δ�������������õ�������ʵ���� �� Unity.IL2CPP.GenericSharing.GenericSharingAnalysisComponent.GetSharedType(TypeReference type) �� Unity.IL2CPP.GenericsCollection.GenericContextAwareVisitor.ProcessGenericType(GenericInstanceType type, InflatedCollectionCollector generics, GenericInstanceMethod contextMethod) �� Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.ProcessCustomAttributeTypeReferenceRecursive(TypeReference typeReference) �� Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.ProcessCustomAttributeArgument(CustomAttributeArgument customAttributeArgument) �� Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.ProcessCustomAttributeArgument(CustomAttributeArgument customAttributeArgument) �� Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.Visit(CustomAttributeArgument customAttributeArgument, Context context) �� Unity.Cecil.Visitor.Visitor.Visit(CustomAttribute customAttribute, Context context) �� Unity.Cecil.Visitor.Visitor.Visit(MethodDefinition methodDefinition, Context context) �� Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.Visit(MethodDefinition methodDefinition, Context context) �� Unity.Cecil.Visitor.Visitor.Visit(TypeDefinition typeDefinition, Context context) �� Unity.Cecil.Visitor.Visitor.Visit(ModuleDefinition moduleDefinition, Context context) �� Unity.Cecil.Visitor.Visitor.Visit(AssemblyDefinition assemblyDefinition, Context context) --- �ڲ��쳣��ջ���ٵĽ�β --- �� System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) �� System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) �� System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) �� System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) �� Unity.Cecil.Visitor.Visitor.Visit[T](T node, Context context) �� Unity.IL2CPP.GenericsCollection.GenericsCollector.CollectPerAssembly(AssemblyDefinition assembly) �� System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext() �� Unity.IL2CPP.GenericsCollection.GenericsCollector.MergeCollections(IEnumerable`1 collections) �� Unity.IL2CPP.GenericsCollection.GenericsCollector.Collect(IEnumerable`1 assemblies) �� Unity.IL2CPP.AssemblyConverter.PreProcessStage(InflatedCollectionCollector& genericsCollectionCollector, TypeDefinition[]& allTypeDefinitions) �� Unity.IL2CPP.AssemblyConverter.Apply() �� Unity.IL2CPP.AssemblyConverter.ConvertAssemblies(String[] assemblies, NPath outputDir) �� Unity.IL2CPP.AssemblyConverter.ConvertAssemblies(IEnumerable`1 assemblyDirectories, IEnumerable`1 explicitAssemblies, NPath outputDir) �� il2cpp.Program.DoRun(String[] args) �� il2cpp.Program.Run(String[] args) �� il2cpp.Program.Main(String[] args)

UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:94) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:328) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:203) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:128) UnityEditor.HostView:OnGUI()

Exception: C:\Program Files\unity5.3.4\Unity\Editor\Data\il2cpp/build/il2cpp.exe did not run properly! UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:96) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:328) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:203) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean developmentBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:128) UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String stagingAreaDataManaged, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:429) UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:27) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316) UnityEditor.HostView:OnGUI()

Error building Player: Exception: C:\Program Files\unity5.3.4\Unity\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!

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avatar image JoshPeterson · Feb 28, 2018 at 01:01 PM 0
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Can you translate the text that is not shown here into English? That might help us understand the error.

avatar image shicheju JoshPeterson · Mar 01, 2018 at 03:57 AM 0
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I am sorry ,i can not see it,it is garbled.this is the screenshots.

rtx截图未命名.jpg (280.7 kB)
avatar image shicheju shicheju · Mar 01, 2018 at 04:09 AM 0
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I really don't know how to fix it,& realy waitting,could you help me,or tell me the possibility of making il2cpp errors.

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avatar image Deeeds JoshPeterson · Mar 20, 2018 at 12:08 PM 0
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@JoshPeterson

Sorry to do this... in the thread we were commenting, I added an "answer" with all the text from the error messages. It's now pending a moderator approval, as it's size (or something) set off a flag. I don't know how to let a mod know, so am letting you know here, in the hope you can unlock it and/or see the "answer" to the thread: http://answers.unity.com/answers/1482762/view.html

avatar image JoshPeterson Deeeds · Mar 20, 2018 at 12:10 PM 0
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No worries, the software for this Answers site is really difficult to use.

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