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               Question by 
               inianbharathi · Aug 26, 2014 at 06:29 AM · 
                lightmapmaya pipelinebeast lightmapping  
              
 
              Setting secondry UV for Light mapping.
Hi, i am a modeller, I use Maya ,I create two uvs there but when i import my model into unity i get texture asigned in first uv thats ok ,but if i use Beast light mapping. unity creates its one set of uv how can i change it to use my secondry uv from maya.Thanks in advance
 -inian 
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