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Question by MesterMoon · Mar 12, 2021 at 10:52 PM · networkingnetworkmultiplayer-networkingspawningmirror

How to find gameobject through SpawnMessage?

Using Mirror Network, what is the easiest way to, through a SpawnMessage, find out which gameobject is being spawned by the server?

The spawnmessage that can be read in the spawnhandler consists of the following:

 public struct SpawnMessage : NetworkMessage
     {
         public uint netId;
         public bool isLocalPlayer;
         public bool isOwner;
         public ulong sceneId;
         public Guid assetId;
         public Vector3 position;
         public Quaternion rotation;
         public Vector3 scale;
         public ArraySegment<byte> payload;
     }

Now I've tried to find ways to translate the assetId to the prefab it is attached to, without any results.

Thanks in advance!

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