This question was 
             closed Mar 18, 2018 at 02:03 PM by 
             S_jay1 for the following reason: 
             
 
            No Answer.
 
               Question by 
               S_jay1 · Feb 27, 2018 at 08:58 PM · 
                collisionplayerontriggerenter  
              
 
              Trigger only activates when player collides on y axis
I want to make it so that a player only gets destroyed when they collide with a certain game object on the y-axis. If the player touches the game object on the other sides, I don't want it to do anything. However, if the game object falls on the player, I want the player to be destroyed. How would I do this? This is my script right now, but it is just a basic collision script:
   void OnTriggerEnter(Collider other) {
         Destroy(other.gameObject);
     }
 
               Would I need to create a different collider and attach it to the player?
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