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Question by Grady · Jul 23, 2011 at 07:08 AM · guifadetransitionlabelelement

How to make 3D Text fade in and out?

Hey everyone,

I was wondering, how do you make 3D have a transition when it is being shown, and then when it dissapears...? Say, fade in and out...??

Thanks

-Grady

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Answer by Eric5h5 · Jul 23, 2011 at 08:38 AM

http://www.unifycommunity.com/wiki/index.php?title=Fade

 Fade.use.Alpha(GetComponent(TextMesh).renderer.material, 0.0, 1.0, 2.0);
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avatar image Grady · Jul 23, 2011 at 10:50 AM 0
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would i be able to make it fade in, and then out after a certain amount of time?

avatar image Eric5h5 · Jul 23, 2011 at 03:27 PM 0
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@Grady: yes, use yield WaitForSeconds.

avatar image Grady · Jul 24, 2011 at 03:53 AM 0
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O$$anonymous$$, thanks!!!!

avatar image smudgenator · Mar 25, 2015 at 08:14 AM 0
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@Eric5h5 How can you interpret this in a C# Script?

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Answer by tikuun · Jul 17, 2014 at 08:26 AM

In animation window component "MeshText" doesn't have an animatable property "Color", but MeshRenderer DOES HAVE! Simply animate it.

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Answer by YikYikHeiHei · Jul 23, 2011 at 08:46 AM

Use unity animation to make 3D Text fade in and out.

Press the Font material in 3D Text animation and change the Color.a .

It can fade in and out.

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