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Screen explodes into colors bug, "screen position outside of view frustum"
I'm having a very strange bug where only in the build (not in the editor) Unity will occasionally, seemingly at random, turn into the acid trip from hell (see image). The colors move around and stuff, much like an acid trip.
In a dev build, when this happens it starts printing "screen position outside of view frustum" (shown in image) over and over.
Everything I could find online referencing the view frustum doesn't seem relevant or seems specific to editor, which is the opposite of my issue.
Note that the game is 3D, is using post-processing (this effect potentially bloom related...?), and the bug tends to happen when I collide with a wall.
Since it only happens in build and rarely, it's very hard to fix (or even know if it's been fixed).
Has anyone encountered this "acid trip" bug before, or have any idea what might cause it?
Thanks!