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Question by Logik84 · Oct 03, 2014 at 10:39 AM · objecttagactivecount

Count >= then object tag becomes active

"Pickup" the Diamonds. After 7 Diamonds have reached. Objective: The portal opens and the WinPad trigger is active.

This code runs but whenever I go over the Winpad its still active. I dont want it to be active until 7 diamonds have been met.

C#

using UnityEngine; using System.Collections;

public class PlayerController1 : MonoBehaviour {

 public GUIText CountText;
 public GUIText WinText;
 private int count;
         
 void Update() {
 
 }
     void start ()

 {
     count = 0;
     SetCountText ();
     WinText.text = "";
 }
     void FixedUpdate ()
     {

         
     }

 void OnTriggerEnter(Collider other) 
 {
     
             
             
             {
         
                     if (other.gameObject.tag == "pickup") 
         {
                             other.gameObject.SetActive (false);
                             count = count + 1;
                             SetCountText ();
         }

         if(other.gameObject.tag == "WinPad")
         {
         if(count >= 7)
         
             other.renderer.enabled = true;

         }

                         
             }
 }

     void SetCountText ()
 {


     CountText.text = "Diamonds " + count.ToString ();
         if(count >= 7)
 
     {

         WinText.text = "Portal Open";
                 animation.Play("spawn");

     }
 }

}

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Answer by unimechanic · Oct 07, 2014 at 04:23 PM

Debug your scripts in order to find the problem:

http://unity3d.com/learn/tutorials/modules/beginner/scripting/monodevelops-debugger

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