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Question by Finjo · Feb 26, 2018 at 10:24 PM · animationtimescale

How should I be handling animations when the game is paused (aka Timescale is 0)?

I have a game with character attack animations. When I pause the game, Time.timescale is set to 0. The problem is that this gets the character stuck mid-animation, and they stay in that position when the game is unpaused. I could use Unscaled Time on the animator but that would obviously mean that the animation keeps playing in the pause screen, which shouldn't happen. Ideally I just want the animation to resume from its last position when the game is unpaused.

How do people generally deal with this?

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avatar image Chik3r · Feb 26, 2018 at 11:16 PM 0
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So you want your object to continue the animation after Timescale is back to 1? Or what?

avatar image Finjo Chik3r · Feb 27, 2018 at 01:34 AM 0
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Essentially yeah, or if I need to cheat, play the animation again and set a particular frame in the animation to start at.

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